PropWare
C++ objects and CMake build system for Parallax Propeller
Home
Download
Getting Started
Documentation
Reference
About
Related Links
Namespace List
Class List
File List
Examples
Build System
File List
File Members
simple
vgatext.h
1
29
#ifndef __VGATEXT_H
30
#define __VGATEXT_H
31
32
#ifdef __cplusplus
33
extern
"C"
34
{
35
#endif
36
37
#include "simpletext.h"
38
39
/*
40
* This defines vgatext as a type alias to text_t
41
* Spelling is choice of Parallax education, not the author.
42
*/
43
typedef
text_t
vgatext
;
44
48
#define VGA_TEXT_WHITE_BLUE 0
49
#define VGA_TEXT_YELLOW_BROWN 1
50
#define VGA_TEXT_MAGENTA_BLACK 2
51
#define VGA_TEXT_GREY_WHITE 3
52
#define VGA_TEXT_CYAN_DARKCYAN 4
53
#define VGA_TEXT_GREEN_WHITE 5
54
#define VGA_TEST_RED_PINK 6
55
#define VGA_TEXT_CYAN_BLUE 7
56
57
#define VGA_TEXT_COLORS 8
58
62
#define VGA_TEXT_PAL_WHITE_BLUE 0
63
#define VGA_TEXT_PAL_YELLOW_BROWN 2
64
#define VGA_TEXT_PAL_MAGENTA_BLACK 4
65
#define VGA_TEXT_PAL_GREY_WHITE 6
66
#define VGA_TEXT_PAL_CYAN_DARKCYAN 8
67
#define VGA_TEXT_PAL_GREEN_WHITE 10
68
#define VGA_TEST_PAL_RED_PINK 12
69
#define VGA_TEXT_PAL_CYAN_BLUE 14
70
71
76
#define VGA_TEXT_COLORTABLE_SIZE 8*2
77
81
#define VGA_TEXT_COLS 30
82
86
#define VGA_TEXT_ROWS 14
87
91
#define VGA_TEXT_SCREENSIZE (VGA_TEXT_COLS * VGA_TEXT_ROWS)
92
96
#define VGA_TEXT_LASTROW (VGA_TEXT_SCREENSIZE-VGA_TEXT_COLS)
97
101
typedef
enum
{
102
VGA_TEXT_STAT_DISABLED,
103
VGA_TEXT_STAT_INVISIBLE,
104
VGA_TEXT_STAT_VISIBLE
105
} vgaTextStat_t;
106
110
typedef
struct
_vga_text_struct
111
{
112
long
status ;
// 0/1/2 = off/visible/invisible read-only (21 longs)
113
long
enable ;
// 0/non-0 = off/on write-only
114
long
pins ;
// %pppttt = pins write-only
115
long
mode ;
// %tihv = tile,interlace,hpol,vpol write-only
116
long
screen
;
// pointer to screen (words) write-only
117
long
colors ;
// pointer to colors (longs) write-only
118
long
ht ;
// horizontal tiles write-only
119
long
vt ;
// vertical tiles write-only
120
long
hx ;
// horizontal tile expansion write-only
121
long
vx ;
// vertical tile expansion write-only
122
long
ho ;
// horizontal offset write-only
123
long
vo ;
// vertical offset write-only
124
long
hd ;
// horizontal display ticks write-only
125
long
hf ;
// horizontal front porch ticks write-only
126
long
hs ;
// horizontal sync ticks write-only
127
long
hb ;
// horizontal back porch ticks write-only
128
long
vd ;
// vertical display lines write-only
129
long
vf ;
// vertical front porch lines write-only
130
long
vs ;
// vertical sync lines write-only
131
long
vb ;
// vertical back porch lines write-only
132
long
rate ;
// tick rate (Hz) write-only
133
char
*palette ;
// color palette
134
}
vgatextdev_t
;
135
136
/*
137
* Starts VGA on a cog
138
* @param basepin is first pin number (out of 8) connected to VGA
139
* param clockrate is the clockrate defined for the platform.
140
* @returns non-zero cogid on success
141
*/
142
int
vgatext_start(
volatile
vgatextdev_t
* vga,
int
basepin);
143
144
/*
145
* VGA_Text stop function stops VGA cog
146
* @param id is cog id returned from start function.
147
*/
148
void
vgatext_stop(
int
id
);
149
150
/*
151
* VGA_Text public API
152
*/
153
176
vgatext *vgatext_open(
int
basepin);
177
184
void
vgatext_close(vgatext *device);
185
203
int
vgatext_out(
int
c);
204
211
int
vgatext_putchar(vgatext *vga,
int
c);
212
234
void
vgatext_setColorPalette(
char
* palette);
235
239
void
vgatext_clear(
void
);
240
244
void
vgatext_home(
void
);
245
246
251
void
vgatext_clearEOL(
void
);
252
253
261
void
vgatext_setXY(
int
x,
int
y);
262
268
void
vgatext_setX(
int
x);
269
275
void
vgatext_setY(
int
y);
276
284
void
vgatext_setCoordPosition(
int
x,
int
y);
285
291
int
vgatext_getX(
void
);
292
298
int
vgatext_getY(
void
);
299
306
void
vgatext_setColors(
int
value);
307
314
int
vgatext_getColors(
void
);
315
321
int
vgatext_getColumns(
void
);
322
327
int
vgatext_getRows(
void
);
328
329
#ifdef __cplusplus
330
}
331
#endif
332
333
#endif
334
//__VGATEXT_H
335
336
_vga_text_struct
Definition:
vgatext.h:110
screen
Definition:
badgetools.h:1610
text_struct
Structure that contains data used by simple text device libraries.
Definition:
simpletext.h:70
Generated on Sat Aug 27 2016 00:58:09 for PropWare by
1.8.12